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Timeline of 3D ANIMATION

 

( 1950)
COMPUTER ART
Computer art was introduced
-Since the 1950's, the esthetic use of computers has been
increasingly evident in animation. Computer graphics has been
the most developed area, with the "paint-box" computer, liberating
artists from the confines of the canvas. It is now possible to program
computers in advance to generate graphics, music, and sculpture,
according to "instructions" which may include a pre-programmed
element of unpredictability


(1952) ROBERT ZEMECKIS JR.
Robert Zemeckis was born

-A US Film director and screenwriter, responsible for commercially
successful films of the 1980's such as "Who Framed Roger Rabbit"
and "Death Becomes Her".

(1990) MORPHING
Morphing was introduced

-Morphing was introduced. The metamorphosis of one shape object into another
by computer-generated animation. First used in filmmaking in 1990, morphing enables the
creation of three-dimensional transformations.

(1982) SILICON GRAPHICS INC.
SGI was formed

-American manufacturer of high-performance computer workstations,
supercomputers, and advanced graphics software with headquarters in
Mountain View, California.

(1982) JAMES CLARK
Founded SGI

-an electrical-engineering professor at Stanford University who had
identified a need for desktop computers to be able to display graphic
images quickly and in three-dimensional detail--something previously
possible only on multimillion-dollar supercomputers.

(1984) SGI WORKSTATION
First Protoype launched

-The first prototype of SGI's computer workstation was given free of
charge in 1984 to , George Lucas the creator of the Star Wars series of movies.

(1985) RENDERMAN
Pixar's Imaging Software launched

-The software used by Pixar on their projects. Below are films produced
and relied on Pixar's RenderMan.

(1987)
Star Quest
Film

(1989)
The Abyss
Film

(1990)
Jetsons: the Movie
Film

(1991)
Terminator II
Film

(1991)
Star Trek VI
Film

(1992)
Death Becomes Her
Film

(1993)
Cliffhanger
Film

(1993)
Gummi Lifesavers 3D Commercial

(1993)
Free Willy Film


(1993)
Demolition Man
Film

(1993)
Jurassic Park
Film

(1994)
The Mask Film

(1994)
Speed Film

(1994)
Listerine 3D Commercial

(1995)
Species Film

(1995)
Apollo 13 Film

(1995)
TOY STORY First Feature-length animated movie

-The first feature-length animated movie to be entirely computer-generated,
Walt Disney Co.'s Toy Story, was created with SGI's computers. It took
a total of 4 years to finish.

(1995)
Casper Film

(1995)
Levis Jeans 3D Commercial

(1997)
Jurassic Park: The Lost World Film

(1997)
Men In Black Film

(1998)
Babe: A Pig in the City Film

(1998)
What Dreams May Come Film

(1998)
The Mummy
Film

(1998)
A Bug's Life Film

(1999)
Bicentennial Man Film

(1999)
The Matrix Film

(1999)
Stuart Little Film(1999) The World is not Enough Film


(1999)
Sleepy Hollow Film


(1999)
Inspector Gadget Film

(1999)
Star Wars: The Phantom Menace Film

(1999)
PIXARVISION February release of new software

-Pixar developed "Pixarvision", a laser recording system for films.

(1999)
RENDERMAN UPGRADES August upgrades for Pixar's RenderMan

-Pixar releases Photorealsitic RenderMan v3.9 along with RenderMan
Artist Tools v4.0 for added effects.

(2000)
Gladiator Film

(2000)
Fantasia 2000 Film

-2D and 3D Animation combined in the sequece, "Pines of Rome".
Fantasia showcased whole 3D Animation in "The Nutcracker"

.(2000)
Dinosaurs Feature-length CG-Film

(2000)
For the Birds Film

-Another Computer-generated film by Pixar premiered on June.