Timeline
of 3D ANIMATION
( 1950)
COMPUTER ART Computer
art was introduced
-Since the 1950's, the esthetic
use of computers has been
increasingly evident in animation.
Computer graphics has been
the most developed area, with
the "paint-box" computer, liberating
artists from the confines of
the canvas. It is now possible to program
computers in advance to generate
graphics, music, and sculpture,
according to "instructions"
which may include a pre-programmed
element of unpredictability
(1952)
ROBERT ZEMECKIS JR.
Robert Zemeckis was born
-A US Film director and screenwriter,
responsible for commercially
successful films of the 1980's
such as "Who Framed Roger Rabbit"
and "Death Becomes Her".
(1990) MORPHING
Morphing was introduced
-Morphing was introduced. The
metamorphosis of one shape object into another
by computer-generated animation.
First used in filmmaking in 1990, morphing enables the
creation of three-dimensional
transformations.
(1982) SILICON GRAPHICS INC.
SGI was formed
-American manufacturer of high-performance
computer workstations,
supercomputers, and advanced
graphics software with headquarters in
Mountain View, California.
(1982) JAMES CLARK
Founded SGI
-an electrical-engineering professor
at Stanford University who had
identified a need for desktop
computers to be able to display graphic
images quickly and in three-dimensional
detail--something previously
possible only on multimillion-dollar
supercomputers.
(1984) SGI WORKSTATION
First Protoype launched
-The first prototype of SGI's
computer workstation was given free of
charge in 1984 to , George Lucas
the creator of the Star Wars series of movies.
(1985) RENDERMAN
Pixar's Imaging Software launched
-The software used by Pixar on
their projects. Below are films produced
and relied on Pixar's RenderMan.
(1987)
Star Quest Film
(1989)
The Abyss Film
(1990)
Jetsons: the Movie Film
(1991)
Terminator II Film
(1991)
Star Trek VI Film
(1992)
Death Becomes Her Film
(1993)
Cliffhanger Film
(1993)
Gummi Lifesavers 3D Commercial
(1993)
Free Willy Film
(1993)
Demolition Man Film
(1993)
Jurassic Park Film
(1994)
The Mask Film
(1994)
Speed
Film
(1994)
Listerine 3D Commercial
(1995)
Species
Film
(1995)
Apollo
13 Film
(1995)
TOY STORY First Feature-length animated movie
-The first feature-length
animated movie to be entirely computer-generated,
Walt Disney Co.'s Toy Story, was created with SGI's computers. It took
a total of 4 years to finish.
(1995)
Casper
Film
(1995)
Levis Jeans 3D Commercial
(1997)
Jurassic
Park: The Lost World Film
(1997)
Men
In Black Film
(1998)
Babe: A Pig in the City Film
(1998)
What Dreams May Come Film
(1998)
The Mummy Film
(1998)
A Bug's Life Film
(1999)
Bicentennial Man Film
(1999)
The Matrix Film
(1999)
Stuart Little Film(1999) The World is not Enough Film
(1999)
Sleepy Hollow Film
(1999)
Inspector Gadget Film
(1999)
Star Wars: The Phantom Menace Film
(1999)
PIXARVISION February release of new software
-Pixar developed "Pixarvision",
a laser recording system for films.
(1999)
RENDERMAN UPGRADES August upgrades for Pixar's RenderMan
-Pixar releases Photorealsitic
RenderMan v3.9 along with RenderMan
Artist Tools v4.0 for added effects.
(2000)
Gladiator Film
(2000)
Fantasia 2000 Film
-2D and 3D Animation combined
in the sequece, "Pines of Rome".
Fantasia showcased whole 3D Animation
in "The Nutcracker"
.(2000)
Dinosaurs Feature-length CG-Film
(2000)
For the Birds Film
-Another Computer-generated film
by Pixar premiered on June.
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